My gaming rig

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Re: My gaming rig

Postby hsv08 » Mon Jun 26, 2017 11:37 am

wozza wrote:Ive used one of these ages ago in a flightsim pit....http://www.leobodnar.com/shop/index.php ... cts_id=204
some other cool stuff on this site as well...

Yeah I knew about leo bodnar, but that price of kit is exactly what I need!
Will have a look at more of his stuff. Been a while since the first time I saw it.

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Re: My gaming rig

Postby VL400 » Mon Jun 26, 2017 11:52 am

This is fantastic! Well done.

I reckon with some arduino-ing the dash gauges could work too. Assetto Corsa (and many others) can pass parameters to an arduino to drive physical gauges. Just need to packetise them as ALDL frames sending to the dash.

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Re: My gaming rig

Postby hsv08 » Mon Jun 26, 2017 4:37 pm

VL400 wrote:This is fantastic! Well done.

I reckon with some arduino-ing the dash gauges could work too. Assetto Corsa (and many others) can pass parameters to an arduino to drive physical gauges. Just need to packetise them as ALDL frames sending to the dash.

That's the goal mate! LFS and Rfactor have an outgauge system where it's possible to intercept the live data and convert it to what ever you want it to be.
It's definitely going to make me brush up my arduino programming :)

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Re: My gaming rig

Postby hsv08 » Tue Jun 27, 2017 7:23 am

Not a huge update as I have been super busy with work ATM
But I have braces up the floor pan, hard mounted the colomn and also set my me pedal angle/height
IMG_0236.JPG

IMG_0235.JPG

IMG_0234.JPG


Also taken the indicator stalk and wiper stalk apart to trace the pcb

I can now hook up my downshift paddle to pull back on the wiper stalk
And upshift pulling back on indicator stalk.

Aswell as have left and right indicators

The cruise function and wiper delay modes are all resistance based so if I want to use that I'll need to get the arduino in there to turn the values into key presses.

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Re: My gaming rig

Postby yoda69 » Tue Jun 27, 2017 8:57 am

Looking good.
Not sure if an empty pack of starburst is the reference the guys on here are familiar with though. :)

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Re: My gaming rig

Postby Holden202T » Tue Jun 27, 2017 11:47 am

yoda69 wrote:Looking good.
Not sure if an empty pack of starburst is the reference the guys on here are familiar with though. :)

:lol: :lol: :lol: :lol: :lol:

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Re: My gaming rig

Postby HQ355 » Tue Jun 27, 2017 1:26 pm

yoda69 wrote:Looking good.
Not sure if an empty pack of starburst is the reference the guys on here are familiar with though. :)

Should've kept the stubby holders in the console !

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Re: My gaming rig

Postby jenko » Tue Jun 27, 2017 1:53 pm

Should've kept the stubby holders in the console

At least then we might have some idea of how big this gaming rig is :lol:

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Re: My gaming rig

Postby Jayme » Tue Jun 27, 2017 2:41 pm

start here:
http://www.x-sim.de/forum/portal.php

this thing can connect to most simluators, and extract the data, package it into OBD2 and then you can plug into it and read pid's as if it were a cars obd. you can also drive all sorts of phyiscal things through serial port control or serial to arduino commands etc.

a lot of people use it to drive a motion sim. I was playing a few weeks ago, getting the concept down pat and arduino code written before making my own life size version :D

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Re: My gaming rig

Postby hsv08 » Tue Jun 27, 2017 7:44 pm

HQ355 wrote:
yoda69 wrote:Looking good.
Not sure if an empty pack of starburst is the reference the guys on here are familiar with though. :)

Should've kept the stubby holders in the console !

Oh don't worry about that mate. There will be a speacail place for my beer to sit ;)

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