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Re: shift points

Posted: Thu Mar 21, 2019 6:59 pm
by Kevspec
im happy to help especially since everyone here is helping me and from what im being told with corrector its easy to put after as messes to much other stuff and easy to sort out

Re: shift points

Posted: Thu Mar 21, 2019 7:00 pm
by antus
Yeah, it messes up the shift points, so your looking to make the sameish changes to the same tables (but for different reasons) as what you would need to do if you were to put it before the computer.

Re: shift points

Posted: Fri Mar 22, 2019 10:53 am
by VL400
You need to modify the kickdown settings, these are used at (or near) WOT. There is a KPH and RPM threshold, both have to be met for it to shift.

Re: shift points

Posted: Fri Mar 22, 2019 7:26 pm
by Kevspec
Have found all the tables will go for drive shortly to test I also found a calculator to work out speed vs rpm with the gearbox ratios

Re: shift points

Posted: Fri Mar 22, 2019 8:21 pm
by Kevspec
ok went for a drive logged it seems to still hit limiters way before ive set everything

Re: shift points

Posted: Fri Mar 22, 2019 9:09 pm
by delcowizzid
So your hitting the limiter before the shift not shifting to early? I thought it wasn't reving out far enough before shifting

Re: shift points

Posted: Fri Mar 22, 2019 11:16 pm
by Kevspec
It's not and I've set all limters to 6200 and 6300 but won't go further then 5800 in gear

Re: shift points

Posted: Sat Mar 23, 2019 7:13 am
by antus
Maybe post up a bin and a log?

Re: shift points

Posted: Sat Mar 23, 2019 10:09 am
by immortality
What car/engine drive train mods etc?

Maybe it'll only rev to 5800 under full load.

You also need to remember that it takes time for the trans to shift so you need to give it a couple of hundred rpm margin.

Re: shift points

Posted: Sat Mar 23, 2019 4:30 pm
by Kevspec
here is my bin and log if anyone wants to look over it