Re: Wideband calibration
Posted: Wed Apr 27, 2011 8:19 pm
From a tuning perspective why would you use knock counts rather than knock retard to tune! given what Jayme advised "knock counts only occur right when the knock happens, wheras the retard starts where the knock happans, then ramps down, so in a histogram, you get data appearign in cells that didnt actually ping"
Is this because of the time it takes from the point that the knock count occurs is then processed and a decision to apply the appropriate knock retard amount plus the decay factor or the decay factor only.
Because if it is the decay factor only then the 30 hertz knock retard is superior as it appears in the same cell and has the added advantage of showing the knock intensity in degrees and therfore a reference for moving the timing map accordingly.
If it is not the decay factor only then logging the knock counts would be superior for tuning.
I guess when we can log both knock counts and knock degrees at 30fps the answer hopefully will become clearer.
Is this because of the time it takes from the point that the knock count occurs is then processed and a decision to apply the appropriate knock retard amount plus the decay factor or the decay factor only.
Because if it is the decay factor only then the 30 hertz knock retard is superior as it appears in the same cell and has the added advantage of showing the knock intensity in degrees and therfore a reference for moving the timing map accordingly.
If it is not the decay factor only then logging the knock counts would be superior for tuning.
I guess when we can log both knock counts and knock degrees at 30fps the answer hopefully will become clearer.