Spark tuning

General Tuning Questions And Discussions
0081(2)
Posts: 149
Joined: Wed Oct 31, 2012 6:59 pm
cars: VY commodore supercharged V6
Location: Sydney

Re: Spark tuning

Post by 0081(2) »

Actually i miss red the IAT table it was running on the high table.
User avatar
vlad01
Posts: 8124
Joined: Mon Oct 08, 2012 6:41 pm
cars: VP I S
VP I executive
VP II executive
VP II executive #2
VR II executive
Location: Kyneton, Vic

Re: Spark tuning

Post by vlad01 »

0081(2) wrote:
vlad01 wrote:
hsv08 wrote:I have the same issue. And also burst knock is disabled. So keen to figure out what's going on too.

turn off RDSC. problem solved/
What else is affected by turning it off??

I would like to have some control of the tip in stuff tho
few things along with that, but all those in my opinion make the car feel doughy.
I'm the director of VSH (Vlad's Spec Holden), because HSV were doing it ass about.
User avatar
The1
Posts: 4811
Joined: Mon Jan 04, 2010 10:23 am

Re: Spark tuning

Post by The1 »

here added a few items so you can test.
Attachments
VY_V6_$060A_Enhanced_v0.9c.xdf
(309.62 KiB) Downloaded 274 times
0081(2)
Posts: 149
Joined: Wed Oct 31, 2012 6:59 pm
cars: VY commodore supercharged V6
Location: Sydney

Re: Spark tuning

Post by 0081(2) »

The1 wrote:here added a few items so you can test.
Thanks The1 Ill test it when the flooding in Sydney stops.

You don't have any idea about where tip in stuff might be hiding do you?
0081(2)
Posts: 149
Joined: Wed Oct 31, 2012 6:59 pm
cars: VY commodore supercharged V6
Location: Sydney

Re: Spark tuning

Post by 0081(2) »

I have been looking at the adaptive spark items and im not quite 100% sure i understand the tables and numbers in the correctly

Are the < > symbols meant to be read as less than and greater then in the 4 items defined or just used as a space.

The below scalars have table difference in the title, is there a table they refer to that has not yet been defined?
Adaptive Spark - Table Difference > Moves Toward Retard
Adaptive Spark - Table Difference > CAL Move Toward Advance



Adaptive Spark - Table Difference > Moves Toward Retard. Will this scalar will remove 6 degrees of timing from the main table after any temp corrections?


Adaptive Spark - Table Difference > CAL Move Toward Advance. Will this scalar keep adding 2.11 degrees until it has replaced the 6 degrees it has taken out from the move towards retard?


Adaptive Spark - RPM > CAL Move Toward Advance Table. Im reading this as if the RPM is greater then CAL move spark towards advance and im guessing at a rate of 2.11 as listed in the Adaptive Spark - Table Difference > CAL Move Toward Advance scalar ?
What is the CAL ? calculated?


Adaptive Spark - RPM < CAL Move Toward Advance Table. Im reading this like above, if the RPM is less than CAL (not sure what that is or what it means) increase spark ?
User avatar
The1
Posts: 4811
Joined: Mon Jan 04, 2010 10:23 am

Re: Spark tuning

Post by The1 »

Adaptive Spark - Table Difference > Moves Toward Retard
Adaptive Spark - Table Difference > Move Toward Advance
This is the Table Difference between Hi/Low Octane Spark Maps so you can basically set a default map, obviously the best would be to set it up to default to the High Octane map and setup the rest so it will retard to the low map when there is some knock, so that you are not getting a full effect from knock but only a small retard amount, i set mine up generally so it will move around within 3 degrees between high and low, beyond that it will just sit on the low table and knock will be used to further reduce spark, so EG: Retard item set at 4deg, Advance at 2deg Set your low octane table 3deg lower than the High Table, it will default to the High Octane Map.
Adaptive Spark - RPM > CAL Move Toward Advance Table
Adaptive Spark - RPM < CAL Move Toward Advance Table.
This is to just set a range via RPM for when to use the High Octane table, being one condition that has to be met along with the above, it does vary between models greatly.
Adaptive Spark - ESC > Moves Multiplier Toward Retard Table
Sets the amount of Knock Retard before it will start moving toward the retard table. There are other scalars and tables that set the rate of move.

0081(2) you can disable RSDC with "RDSC - Disable if Coolant < This" which i added i will have a look at the rest of it when time permits.
User avatar
hsv08
Posts: 564
Joined: Thu May 09, 2013 6:50 pm
cars: Just an ordinary VY Maloo.. 😜

Re: Spark tuning

Post by hsv08 »

I was wondering what a few of those terms were aswell. Thanks
I found that by disabling tip in and setting enable speed to max (140ish) it had stopped my spark retarding to such low values when cracking the throttle.
It's also made the car feel a lot more responsive between throttle crack and changing gears.
I just now need to work on the above to get my car using the high octane map by default.
0081(2)
Posts: 149
Joined: Wed Oct 31, 2012 6:59 pm
cars: VY commodore supercharged V6
Location: Sydney

Re: Spark tuning

Post by 0081(2) »

Thanks for that The1 ill give it a test on the weekend.
User avatar
j_ds_au
Posts: 387
Joined: Sun Jan 25, 2015 4:21 pm
Location: Sydney

Re: Spark tuning

Post by j_ds_au »

0081(2) wrote:I have been looking at the adaptive spark items and im not quite 100% sure i understand the tables and numbers in the correctly

Are the < > symbols meant to be read as less than and greater then in the 4 items defined or just used as a space.
I can't check right now, but does "not equal to" make sense in the context?

Joe.
User avatar
The1
Posts: 4811
Joined: Mon Jan 04, 2010 10:23 am

Re: Spark tuning

Post by The1 »

back to math lol The end with the widest gap is greater, if it's like this <= means greater than or equal to. Being greater value on the right and smaller on the left.
Post Reply