VS L67 Super 6 ADX?

160 And 8192 Baud Aldl
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VL400
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Re: VS L67 Super 6 ADX?

Post by VL400 »

Your editing a byte/double byte item so there is no bit component. The flags are 8 bits per byte and you use a mask to single out each bit to give a true/false or on/off etc


Packet Offset(H|D) <-- H for hex and D for decimal
0x06 = hex 6
6 = decimal 6

Can update either, update the hex and the decimal changes too. So when adding 5 decimal just add it to the decimal part so its easier.
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The1
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Re: VS L67 Super 6 ADX?

Post by The1 »

thanks mate. :mrgreen:
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Re: VS L67 Super 6 ADX?

Post by VX L67 Getrag »

Sorry to sound silly, but is there something in the main header for all data to offset every byte by 5, or do you have to go in & change each data byte by the 5, not that its a big deal as I've done it already, but wondering if there was an easier way?
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Re: VS L67 Super 6 ADX?

Post by VX L67 Getrag »

Oh yeah & just to follow up on the not saving log files properly I was using 7532, but just noticed there as a new version released 31-3-11 so I'll give that a go!
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Re: VS L67 Super 6 ADX?

Post by The1 »

as far as i know gotta do each item
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Re: VS L67 Super 6 ADX?

Post by antus »

Ok, just the adx i already had loaded, but what about editing the mode1 rx here:
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The1
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Re: VS L67 Super 6 ADX?

Post by The1 »

should we get VX L67 Getrag to give us a Received line? Might be slightly different than N/A you think? Same as we were just talking about in the other thread lol
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Re: VS L67 Super 6 ADX?

Post by VX L67 Getrag »

Hmm I'm intrigued, what does all this mean & do I need to test anything on the vs L67 I have here?
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The1
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Re: VS L67 Super 6 ADX?

Post by The1 »

he's saying instead of editing each item and changing the offset just do it once there and it should do the lot in one go.